AbundismNull
Prime Modifier
Layering and Ranges
Properties
Allowed and Not Allowed Behaviors
♦ There is no dominant form of this mutation.
♦ All markings except tobiano need to be darker shades of their intended colors (i.e. no white or bright markings) unless you are using abundism on the base color.
♦ Markings must be present on the design.
♦ All markings except tobiano need to be darker shades of their intended colors (i.e. no white or bright markings) unless you are using abundism on the base color.
♦ Markings must be present on the design.
♦ Abundism makes markings dark, but not necessarily black. You can make them shades of black/dark grey, or just very dark shades of the color you use (very dark red, etc)
♦ Abundism can cause the base coat to be picked from vanta sliders or the melanistic section of the base coat you have (i.e. an umber coat, you can use melanistic umber sliders, vanta sliders, or just umber sliders).
♦ If a color modifier is present, Abundism coat color can be picked from the abundism sliders.
♦ If using abundism on the base coat, the markings do not have to be abundism black/grey etc.
♦ When passing with Albino, Abundism and albino are allowed to cover 50% of the whole dragon - meaning one half of the dragon is white and the other is black.
♦ Abundism can cause the base coat to be picked from vanta sliders or the melanistic section of the base coat you have (i.e. an umber coat, you can use melanistic umber sliders, vanta sliders, or just umber sliders).
♦ If a color modifier is present, Abundism coat color can be picked from the abundism sliders.
♦ If using abundism on the base coat, the markings do not have to be abundism black/grey etc.
♦ When passing with Albino, Abundism and albino are allowed to cover 50% of the whole dragon - meaning one half of the dragon is white and the other is black.
♦ This mutation cannot hide the markings.