Traits

Category: Horns
Rarity: Mythic

This mutation has been merged into Elemental. If you have this mutation, please submit a claim to have your character's trait list updated. 

Please note that "merging" does not mean this mutation has been removed. It has simply become an alternate /additive option for the mutation.

Category: Old Mutations
Rarity: Mythic

Deals 40 base damage.

Deals extra damage to Poison. 

Takes extra damage from Ice.

 

UPGRADE PATH 

Fire -> Blast -> Molten -> Molten Aether

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Fire. 

Takes extra damage from Lightning.

 

UPGRADE PATH 

Icee-> Water -> Aqueous -> Aqueous Aether

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Lightning. 

Takes extra damage from Poison.

 

UPGRADE PATH 

Wind-> Gale -> Squall -> Aether Squall

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Luster. 

Takes extra damage from Radiation.

 

UPGRADE PATH 

Shadow -> Murk -> Penumbra -> Aether Penumbra

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Wind. 

Takes extra damage from Fire.

 

UPGRADE PATH 

Poison -> Acid -> Toxicant -> Aether Toxicant

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Shadow. 

Takes extra damage from Luster.

 

UPGRADE PATH 

Radiation -> Emission -> Incandescent -> Incandescent Aether

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Radiation. 

Takes extra damage from Shadow.

 

UPGRADE PATH 

Luster -> Lambent -> Radiance -> Aether Radiance

Category: Breath Elements
Rarity: Tier IV

Deals 40 base damage.

Deals extra damage to Ice. 

Takes extra damage from Wind.

 

UPGRADE PATH 

Lightning -> Plasma -> Inductance -> Aether Inductance

Category: Breath Elements
Rarity: Tier IV

Type: Daily Activity 

Use: Increases the pass chance of your daily activity succeeding based on the Location for Adept. Players choose what location they wish their dragon to have tied to Adept - it cannot be changed after without replacing the Adept skill with another Adept skill.

Category: Skills
Rarity: General

Type: Combat

Use: Increases the chance of a magic hit check to pass.

Category: Skills
Rarity: Combat

High Class Requirment: Arcane

A skill that summons an Aetherling as a battle pet in Crucible/Event Battles.
It does take up one of the two battle pet slots, but is considerably stronger than normal pets.

Aetherling
Raw damage:  10
Bleed: 5
Magic: 45
Breath: 30
Healing: 0

Category: Aether Talents
Rarity: Legendary
13 results found.