Magic Mayhem!

Posted 10 months and 2 weeks ago :: Last edited 10 months and 2 weeks ago by Cryptid-Horror

Hello Everyone and welcome to our monthly update for June plus the release of our newest Annual Event: Magic Mayhem! 

OVERVIEW: 
  • Magic Mayhem and two new Legendary Skills!
  • Feature: Stat System Fleshed Out
  • Dungeon Updates
  • Feature: Search by Markings in the Masterlists!
  • Feature: Healing Items
  • Design and Advent Updates
  • New Items and Item Updates
  • Scouting Updates
  • Looming over the Horizon

 

Magic Mayhem


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HOW CHAOTIC CAN THINGS GET?

Welcome to Magic Mayhem! A traditional festival that usually celebrates magic in all forms. With the evergrowing spread of Corruption infecting the land and creatures, it seems that control over magic is begining to become the biggest debate and topic. Can your characters control their magic, or are they going to become one of the hive mind that grows in the rift in the world below us? 

This event features three prompts with their own loot tables and a special Magic Mayhem Shop. You will obtain a Magic Mayhem coin and be able to enter this shop upon completing just one of these prompts. The currency used in the shops is the Soul Coin. 

Additionally, a few raffles are active in this event as well as various Aether Loot! 

Deimos, our newest Primeval Starter (We have changed the term Ancients to Primevals!) features two new legendary skills: Blood Moon Curse and Primeval Protection!

You can read all about Magic Mayhem on its prompt page! 

This event will end on July 6th at midnight.

 

 

Feature: Stat System Fleshed Out

The stat system has rolled out in it's first wave where we are focusing on updating characters and ensuring stats are in a good place with dungeons before we begin our clean up of our combat system for a few tweaks it needs. Characters now get stat points from leveling, however we intend to include stat points in specific one time per character prompts, and in loot drops! 

Three new stats were added: Bleed, luck, and Charisma. 

Bleed is your bleed stats when you do attacks. This stat does not currently work in Dungeons. 
Luck is your chance to bring back an extra item in any activity with a roller (not a loot table in a prompt). Luck also increases your chance to Escape in a dungeon and your speed overall in combat.
Charisma is a catch all stat, used for special scenarios on different activities. 

Defense, Health, and Attack remain the same.

With this in mind, we do need to go back in and take a look at our activities and how specific bonuses change or alter your rewards! This will be done later on as we are currently full steam ahead on the last part of this news post! 
Stat point can be applied by going to the character and selecting "level up" for the stat you wish to apply a point to! You will need one of the new items to set your current stat to the total as staff will not do this for you.

New Items and Item Updates

We have added a few new items to assist with the stat system. Some of you may have noticed when submitting these claims or even getting your health set, you were handed some of these items! 

  • Matcha boba tea: heals your character for 1000 points.
  • Apple boba tea: sets your current attack stat to match your total attack stat.
  • Strawberry Boba tea: sets your current bleed stat to match your total bleed stat. 
  • Oolong Boba tea: sets your current defense stat to match your total defense stat.
  • Lemon boba tea: sets your current charisma stat to match your total charisma stat.
  • Mango Boba tea: sets your current luck to match your total luck stat. 

In the feature we are looking at skills or things that might LOWER your current defense, attack, etc. For now, aside from the matcha tea, these items are mostly useful for when you update a stat with a point! 

Revival feather now heals for 100% health.

 

Dungeon Updates

Dungeons have received a few updates and we are still tweaking the system so you may see some changes based on player feedback and other balancing necessities. 

  • all dungeon monsters received updated loot to be a bit more uniform and rewarding. 
  • Monsters now have stats inline with the stat system changes. 
  • Monster attacks were adjusted to be more forgiving against players so they werent too hard, since you cannot use items in the dungeons.
  • All monsters given weight class with adjustments.
  • Default stats on all characters were set to Low weight class. Ensure you submit a claim to get your stats corrected, 5 characters per claim please! 

Feature: Healing ITems

Certain items can now be used to heal your character without needing to submit a prompt! What does this mean for the player base? No more submitting a prompt or including an item in your prompts to heal your characters! You can now heal a character whenever, however note that the item will only heal to the max amount of your total health, and if you have full health the item is still used up. So be careful when using this feature as you will not be reimbursed your items! 

What about Art/Lit submissions for healing? These are still handled as normal, however you will be granted an item for the prompt, either a Boba Tea to match what you are healing (as it can be used to set your current stat to equal the total stat) or to heal a status condition. This update will roll out to the prompt itself in the next few days and will have a more in depth detail on how this will work.

Design updates 

We made a few updates to our design guides and items. 

  • Clarified information on design upload/update guide to better clarify what items can be used where and when. 
  • Added rule on the design upload/update guide on what updates can happen on an advent! 
  • Recessive Lustrous appears in 3 zones now instead of 2.
  • fixed range images for Abyssals not showing on guides.

Feature: Search by Markings in the Masterlists!

You can now search in the character and genotype masterlists for specific markings and their genotype code! This is a long awaited feature but I am sure everyone is super excited to have it now as it will make finding specific characters or genos with markings a much more pleasant experience. 

Scouting Updates

Scouting has received a few updates to iron out some of the issues it has in its early stage of balancing. 

  • Players now have 40 stamina per day with 30 minutes between each scout. 
  • All zones are unlocked at level 1 to begin with. 
  • Zones reset once a year on January 1st instead of every six months. 
  • Zones now have upgrades instead of new loot table unlocks: 
    • Level 1 - Returns 2 Items, Costs 4 Stamina, Costs 400 Moon Gems
    • Level 2 - Returns 3 Items, Costs 3 Stamina, Costs 300 Moon Gems
    • Level 3 - Returns 4 Items, Costs 2 Stamina, Costs 200 Moon Gems
    • Level 4 - Returns 5 Items, Costs 1 Stamina, Costs 100 Moon Gems
  • Farm Lands cannot be upgraded. 
  • Values for upgrades were adjusted, and some locations were given a few points into the upgrades due to this change. 
  • Characters have to be selected to scout. 
  • Loot tables were adjusted for each zone. 
  • Scouting Prompt submission will now grant 1 point per character in the prompt instead of 1 point per prompt submission

Game Misc features

  • Loot tables are now viewabile in the encylopedia
  • Staff members can now fill out staff profiles! This is not mandatory!
  • Users online on the dashboard now links to the users page.
  • New layouts granted to a few pages such as items, pets, and traits.

Game Fixes

  • Fixed a bug where players could level a stat beyond its cap.
  • General bug fixes with Dungeons
  • Fixed a 500 bug on Scouting from when it updated
  • Corrected a bug where Soul Coin bags gave way too much currency

Looming over the Horizon

Something big is coming soon!

We are currently full steam ahead and working on our next event, have a fun little teaser at one of the species diving to meet you! 

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