VOTW

World Events

VORTEX DETAILS


Available in the Vortex?:
Yes 

 

VOYAGE OF THE WARDENS

"And Into the Storm I Go to Lose My Mind, and Find my Soul."

For the first time in ages the forgotten Dead lands have open shores and the storms isolating it from Empyrean have calmed, allowing travel both to and from the long forgotten land. The long thought extinct Wardens are leaving the shores en mass, scouting out the new world with their flights and companions, eager to discover what has been missed during their time of isolation. Brave adventurers, scholars, historians, and ambassadors alike are flocking to the continent, eager to solve the mystery of the Dead lands. There is much to be learned in the dawn of this new age, and hopes are high that the knowledge can be used and shared for the benefit of Empyrean.



How it Works:

Unlike the original path restrictions, you can complete as many paths with the same dragon, including the same one. However repeating the same path, you will need to create new entries for it. Once you start a path line, you cannot include extra dragons unless the prompt is a collaboration. 
 
Among the rewards there is lore about the Dead lands and Empyrean that you will discover at the end of most paths. Lore pieces are assigned to multiple paths, due to the natrure of this being a voretex event now, you may end up getting duplicated lore pieces. Based on decisions, more paths will become available to you, unlocking new world and species lore as you travel and complete prompts. Completing prompts will reward your dragon in trophies, items, and lore. 


 

Stages

This event has three stages and you must complete the stages before it to unlock the next stage. Each stage is tracked individually in the vortex per player, unlike the live event where it was globally tracked.

  1. Stage 1: Exploration 
  2. Stage 2: Questing 
  3. Stage 3: Combat 
 

Rules:

  1. Images must be full body (50% showing) colored and shaded as well as fit all prompt requirements, but may otherwise be interpreted as you please to fit your character/game play style!
  2. All entries must fit the world lore. No AU settings or modern day elements may be present in order for your entry to count.
  3. Literature entries must be 1000 words and satisfy prompt requirements, but may also be tailored to fit your game play style and character.
  4. Collaborations are allowed! Feel free to explore the wastes with your flight members, friends, or lore partners.
  5. Commissioning entries, or otherwise made by other people, is not allowed, you must unlock each path and story line yourself!
  6. Your dragon can take damage during the event! Keep an eye on your health, if your dragon is defeated they can not continue until revived.
    1. In stage 1 you may run into prompts where you must battle an enemy, they are rare!
    2. In stage 2 you can become injured by your surroundings, much like in hunting/fishing/foraging. Be wary of dangerous poisonous plants!
    3. Stage 3 is where you will take most damage, stock up on armor and health.

Special Note:
    Prompts are extremely loose in their interpretation. You may draw or write about your dragon at any point in the prompt, not simply the instructions given to you based on your decision. Example: You may display your dragon reacting to parts of the written prompt as well as the actual “draw your dragon doing this” prompt.

    “You” can mean a number of things. It can mean your dragon, it can mean your dragon and another dragon, and it can mean your dragon and their companion. Any prompt can be re-imagined as you wish to accommodate how you choose to play the event, and even if something says a companion performs an action, you may replace that with your dragon!

 
Lore

 

Associated Location